This is an intermediate course that goes over planning out a VR game to creating your own assets. The lesson will be taught mainly on Unity, with some lessons covering 3dsMax. While working through this course, you will plan out and develop your own game, which you can then put on a professional portfolio.
The aim of this course is to familiarize the student with game development by having them plan their own project, and gain experience with creating graphics with 3dsMax and Unity 3D.
– Those with no programming or game development experience, but want to create a game
– Those who are seeking to be an independent developer, or hobbyists who are interested in game planning and production
– Those with basic programming experience who wants to create 2D and 3D games using UNITY and 3dsMax
–Product managers, designers, developers, and other people who might want a step-by-step understanding of how games are created
This course will issue an official Unity AC certificate upon completion.
Once you have completed the course, which leads you through game planning, development, you will have a completed game to showcase.
This course is matched to levels 4 and 5 of the NCS’s standards.
Where it’s available
Lesson videos can be accessed on both PC and Mobile.
Certificates are issued once you have both reached 90% progress, and accumulated 60 points in the class.
This free course offers only a part of the full course as a trial.
ChapterⅠ Definition and Planning of VR Content Project
성결대학교, 서울사이버대학교 겸임교수
Representative of Infinite Visual (VR,AR, holographic and interactive content)
Sungryul University, Professor at Seoul Cyber University